Overlay production
I haven’t found any publicly-shared info about production runs of overlays. It seems that each developer finds a screen printer to work with and reinvents the trial-and-error process, although I have yet to point blank ask anyone where they get their overlays made. Maybe they would share the details.
A google search turns up the following possibilities. Although it would be preferable to have a standard die cut file size, and printing specs. I’ll share that info if I have to re-invent the wheel myself… For now, I would want to get a quote and/or advise from:
- Hingst Sign Post, Chesterton, IN
- Rockford Silkscreen, Chicagoland
- Anodizing Graphics, Stafford, TX
- DC Silkscreen, Portland, OR
- MSI the label people, Garland, TX
Game developer interviews
Get inspired! Read interviews with Vectrex programmers:
- Alex Nicholson (Spike’s Circus, Logo) | Jolt Country | Apr. 19, 2006
- Kristof Tuts (Vector Pilot, Vector Patrol) | singlebanana’s blog | Sept. 17, 2012
- George Pelonis (War of the Worlds, Warrior) | singlebanana’s blog | Oct. 12, 2012
- John Donzilla (Trakkers, Space Frenzy) | singlebanana’s blog | Dec. 26, 2012
- Kristof Tuts (Vectrexians, Vectruss) | Good Deal Games | 2003
- George Pelonis (Hellhole, Sundance) | Good Deal Games | 2005
- John Dondzila (Gravitrex Plus, Birds of Prey) | Good Deal Games | 2003
- Ronen Habot (Vectrace, Vaboom) | Good Deal Games | 2003
- Clay Cowgill (Moonlander) | Good Deal Games | 2003
- Chris Salomon (V-Frogger) | Good Deal Games | 2003
- John Hall (Mine Storm, Fortress of Narzod) | Passport Magazine | 1984
- Paul Allen Newell (Scramble, Cube Quest) | Digital Press Interviews | 2008
- Tom Sloper (Spike, Bedlam) | Digital Press Interviews | 2009
- Martjin Wenting (Shifted, Colorclash) | ReVival Magazine #37 | Summer 2008
Reportedly, interviews with Vectrex developers went into the making of the article The Vectrex Story that’s on the Retro Survival CD-ROM.
Misc
Retro gaming magazines
Vintage
Modern
Vectrex News feeds
http://www.reddit.com/r/Vectrex/